Leo Adventure Cat

Play while helping the animal cause!

Leo has been cowardly abandoned by his owner, to help him find his brother you will have to go on many adventures.

All profits are donated to an animal welfare group.

Download

Feel free to send me your feedback!

Get it on Google Play

Development

My goal when developing this game was to try and create everything myself, without relying on external resources. Despite not being the greatest artist, I was able to develop the whole game without depending on the internet for characters or decorations.

In creating this game, it was important for me to improve my graphic skills in order to be able to truly give a voice to my imagination, and add to my program savviness. Indeed, whats worse than not being able to express a great idea for a character or background because of a lack of available images? I have been pleasantly surprised by the results and no longer depend on internet ressources!

Last updates

  • 03/05/2018 : [Version 1.0.0.81] :
    • Minor changes
  • 20/04/2018 : [Version 1.0.0.80] :
    • New level : 2-05 (new feature : ingame display screen)
    • 2-story : Dogcatcher sleeping animation bugfix
  • 16/04/2018 : [Version 1.0.0.78] :
    • Dogs catching ball now make sound
    • 2-story : Hail replaced by rain for better mobile performance
    • 2-story : Clouds removed for better mobile performance
    • Bulldog boss : a flashlight appears to indicate where the next platform will be located
  • 10/04/2018 : [Version 1.0.0.77] :
    • 1-story : reduce speech bubble display time
    • Unlock world mask size changed
    • Bugfix : locked world playable
  • 21/03/2018 : [Version 1.0.0.75] :
    • New level 1-08
  • 17/03/2018 : [Version 1.0.0.74] :
    • Back button in sub menus now returns to main menu
    • Exit game popup confirmation
    • 1-story tutorial reworked with speech bubbles
  • 16/03/2018 : [Version 1.0.0.73] [GAME RELEASE] :
    • Facebook/Twitter/Youtube links added
    • "To be continued" button
  • 13/03/2018 : [Version 0.3.0.72] :
    • Camera shake when hit
  • 12/03/2018 : [Version 0.3.0.71] :
    • Improvement of the WebGL version
    • Bugfixes
  • 11/03/2018 : [Version 0.3.0.70] :
    • New level 3-02 created
    • New level 3-03 created
    • 1-story Leo thinks of his brother (bubble)
    • Snake/hazelnut bugfix
    • Map bugfix
    • WebGL version tutorial (for keyboard)
    • WebGL 1-story intro scene (no sound)
  • 10/03/2018 : City boss implemented + city story + city intro scene + 3-01 created
  • 09/03/2018 : City wasp finished
  • 08/03/2018 : City tutorial finished + City wasp prototype
  • 07/03/2018 : City tutorial started
  • 06/03/2018 : Pavement designed + big mail box obstacle created + speed bar / distance bar designed
  • 05/03/2018 : City background buildings + brick wall designed
  • 03/03/2018 : City lens flare - WebGL version
  • 28/02/2018 : City clouds particle system
  • 27/02/2018 : Unlock World with kittyz + kittyz displayer
  • 25/02/2018 : Eye tracker on obstacles + mailbox designed/animated/sound + working barrier + public bench + roadlines + hit animation
  • 24/02/2018 : Skateboard designed and fully animated/sound + trash designed/animated/sound
  • 23/02/2018 : World-3 prototype
  • 18/02/2018 : adjustments + bugfix on loading ad when offline
  • 17/02/2018 : "why so angry" achievement added on level 2-04 + button to pass the intro scene + bugfixes
  • 16/02/2018 : level 2-story boss speech bubble + "next" button on 1-story intro scene + ad reward bugfix
  • 15/02/2018 : level 1-story reworked : platforms added + boss targets you less easily and warns you before using his weapon + level 2-story boss : speech bubble prototype
  • 13/02/2018 : Hats implemented (3 hats designed)
  • 12/02/2018 : Cat tail neon trail
  • 11/02/2018 : OPEN BETA TEST
  • 10/02/2018 : New level (2-01) + Spike spinning shelf implemented
  • 09/02/2018 : New level (1-10), dogcatcher updated
  • 07/02/2018 : New level (1-09)
  • 06/02/2018 : New level (1-05)
  • 04/02/2018 : 1-story intro scene completed + bugfix landing smoke
  • 03/02/2018 : Cat sleeping animation, window beads
  • 02/02/2018 : Granny updated, animated
  • 31/01/2018 : Granny drawing
  • 30/01/2018 : 1-story intro scene placeholder
  • 29/01/2018 : Table, vase, house tile designed
  • 28/01/2018 : New level (1-04)
  • 25/01/2018 : 1-story intro scene placeholder
  • 24/01/2018 : Level 2-04 completed
  • 23/01/2018 : New level (2-04) + level 2-03 adjustments
  • 22/01/2018 : New level (2-03) + level 2-02 adjustments
  • 21/01/2018 : Bosses lifebar implemented + New level (2-02) + Tip button to learn how to buy life + new main menu intro animation + cat animations bugfix
  • 20/01/2018 : Smoke and sound on landing + smooth camera in world 1
  • 14/01/2018 : New achievements
  • 11/01/2018 : Help menu completed
  • 09/01/2018 : Moving platforms now slow down when they reach their destination + coming soon button + bought item are now moved at the end of the list
  • 08/01/2018 : Google Play Games achievements and leaderboard implemented
  • 06/01/2018 : Play Games Leaderboard
  • 02/01/2018 : Cat animator reworked + help menu
  • 01/01/2018 : Click on locked level goes to shop
  • 30/12/2017 : Bulldog boss dying animation + end animation + 2-story finished
  • 29/12/2017 : Advanced dynamic boss platform script + boss adjustments
  • 28/12/2017 : Boss platform created + platform script prototyped
  • 27/12/2017 : Bulldog chase script
  • 26/12/2017 : Bulldog boss and rat loop scripting
  • 25/12/2017 : Bulldog boss intro scripting
  • 24/12/2017 : Bulldog animated + roof pipe designed
  • 23/12/2017 : Bulldog designed + last checkpoint managing (world-2)
  • 22/12/2017 : World 2 icons designed
  • 21/12/2017 : Bulldog boss prototype
  • 18/12/2017 : Splashscreen update
  • 17/12/2017 : World-2 background + boss music + rat sign + clouds + hail
  • 16/12/2017 : Lightning particles + vertical parallax
  • 07/12/2017 : Spider webs added + chairs added
  • 06/12/2017 : New wall design + pulley colors + ventilation particle bugfix + rat moving faster in ventilation
  • 03/12/2017 : Ventilation game : camera positioning + rat floating + controllers + damages + final blower + particles
  • 02/12/2017 : Ventilation animation script began + rat animation
  • 01/12/2017 : Ventilation pipes tiles designed
  • 29/11/2017 : Ventilation switch designed + animated + script + sound
  • 27/11/2017 : 2-story level continued
  • 23/11/2017 : 2-story level continued + Blower 3D sound added + Large blower implemented
  • 22/11/2017 : Blower designed/animated/scripted
  • 21/11/2017 : Blower prototype
  • 20/11/2017 : 2-story level continued + watchdog ball decelaration + ball now resetting smoothly
  • 19/11/2017 : New ground tiles for world 2 + first video preview
  • 14/11/2017 : website update + loading screen fix
  • 12/11/2017 : Special checkpoint loader for world 2 + new enemy "falling lamp" implemented
  • 11/11/2017 : Testing new ground design + ball area for watch dog + spikes implemented + rat escape animated
  • 10/11/2017 : watch dog scripte / animated + bubble
  • 09/11/2017 : Cage beast sound + watch dog designed
  • 08/11/2017 : Bouncing ball prototype, new enemy "Cage beast" + attack animation
  • 05/11/2017 : Spinning shelf implemented + loading screen + barking dog can detect cat all around him and look at him + smooth camera effect between floors
  • 04/11/2017 : Dog animation (hit, die, walk, idle) + dog sound + swinging lamp implemented
  • 03/11/2017 : Barking dog designed/scripted/animated
  • 02/11/2017 : Wall + window designed + shelf implemented
  • 01/11/2017 : New menu panel + font on main menu, pause menu, game over menu, dialog panel
  • 30/10/2017 : Android "back button" on main menu to quit the app
  • 29/10/2017 : 2-story intro animation scripted started
  • 28/10/2017 : World 2 started (3D snoring, music, chair, rope, cheese, ...) + dialogs play sound
  • 27/10/2017 : World lock menu implemented
  • 26/10/2017 : World 2 prototype
  • 25/10/2017 : Rat prototype
  • 24/10/2017 : Game over menu reworked
  • 23/10/2017 : Hang-glider designed + sound + animated, new level
  • 22/10/2017 : Waterfall designed, watefall 3D sound effect, Hang-glider prototype
  • 21/10/2017 : Mobile controller buttons designed, end sign designed
  • 20/10/2017 : In-app purchase
  • 19/10/2017 : Ad on finished level
  • 17/10/2017 : Lot of sounds added, die animation, game over menu
  • 15/10/2017 : 2 new levels, leaves falling, main menu animation
  • 12/10/2017 : Tree and branches sprite implemented + New level
  • 11/10/2017 : Checkpont bugfix + dialogs on top of screen + new bugs added to fix later :)
  • 10/10/2017 : New level, kittyz checkpoint bugfix
  • 09/10/2017 : Max life in shop + life on the fly in game + version number + bugfixes
  • 05/10/2017 : Boss end animation + checkpoints implemented+ click on dialogs panel
  • 03/10/2017 : Boss sprite + animation + script
  • 27/09/2017 : First boss prototype
  • 26/09/2017 : Thorn created, 1-Story level updated
  • 25/09/2017 : Website updated
  • 24/09/2017 : Level title at beginning of level, bush to squirrel added, invincible when hit, snake designed/coloured/animated, ennemies dying animation + sound
  • 23/09/2017 : Story level, dialogs, tutorial
  • 22/09/2017 : End game menu, colored icons, music
  • 21/09/2017 : Score, kittyz, timer and lifebar implemented
  • 20/09/2017 : Pause menu, credit page, url to website
  • 19/09/2017 : Mute menu + New menu design + New font + Menu icons
  • 18/09/2017 : Android private beta (WebVersion no longer updated) , internationalization bugfix, UI bugfix
  • 17/09/2017 : Internationalization implemented + flag menu dropdown
  • 16/09/2017 : Ads implemented (android only), shop menu prototype
  • 15/09/2017 : New menu design, nested scrollView prototype, game save
  • 14/09/2017 : Squirrel design + animation + attack updated
  • 13/09/2017 : 3 new tiles for the bottom of bloc platforms, new short platform type, new level
  • 12/09/2017 : Main menu prototype, background bushes redesigned
  • 11/09/2017 : New squirrel enemy prototype + hazelnut designed
  • 10/09/2017 : Hedgehog sprite created + walking animation + charging animation, player sound when hit, forest background redesigned
  • 09/09/2017 : New level, enemies life implemented, enemies are bumped when hit, hedgehogs changes color when charging, wasp hit animation, player attack is now shorter, player jump varies according to the duration
  • 08/09/2017 : New hedgehog and snake enemies prototype
  • 07/09/2017 : Wasp dart attack
  • 06/09/2017 : New Wasp enemy
  • 05/09/2017 : Moving Platform
  • 04/09/2017 : Destructible rock
  • 03/09/2017 : Background parallax
  • 02/09/2017 : Cat jump/attack and platform drawing
  • 01/09/2017 : [PROJECT BEGIN] Cat animation

Join the conversation on Twitter

Making of

Playlist:
  • 05/09/2017 : Sketching ennemies
  • 10/09/2017 : Squirrel prototype
  • 24/09/2017 : Snake designing
  • 24/09/2017 : Snake designing
  • 24/09/2017 : Snake animating
  • 27/09/2017 : First Boss prototype
  • 27/09/2017 : Boss draft
  • 02/10/2017 : First Boss designed and scripted
  • 03/10/2017 : Almost final version of animated Boss
  • 28/10/2017 : Level 2-story intro prototyping
  • 24/12/2017 : Roof pipe designing
  • 28/12/2017 : Boss platform prototyping


Animal welfare

How are your donations used?

The donations and benefits generated by the advertising will be used to buy cat food which will be donated to the APCLO (Association for the Protection of Free Cats of Orléans). The association collects, treats, identifies and sterilizes stray cats before freeing them or putting them up for adoption.

The association acts mainly thanks to donations. This is why I decided to monetize this game to help the APCLO, thanks to whom I now live with Leo:

The real Leo

Profits generated by advertising can only be cashed in once they have passed the $100 mark. This sum will therefore be considered as a victory if reached, as it would allow for the purchase of about 20 kg of animal food. Subsequently, if the game is still a success and if the public (you!) actually wish for it, part of the profits could be used to further develop the game or work on a sequel.

How to participate ?

If you wish to participate financially, it is possible to make a donation directly on the APCLO website or make a purchase in the game.

You can also give me a donation while leaving me a message to specify how it should be used.

Alternatively, you can simply participate by watching an ad through the game, spreading the game to your friends or sharing our collaborative spirit. Every act counts :)

Speaking of good action, I thank jack0t93 for helping me for the translation of this page!

Actions already carried out through donations and benefits:

Saturday the 7th of April, 2018, we made the first donation to the APCLO: cat food, bowls, toys and a check of 20€. Thank you all!

First donation to the association

First donation to the association

Press


Press kit

A pdf press kit is available here as well as many assets.

Press releases

Follow us!


Facebook :


Twitter :


Itch.io :


Comments